Wednesday, March 7, 2012

Nightworld characters

A smattering of concepts for the characters and guns.
Also posted are the first character models I've built in a looong time. I had fun dusting off the old low-poly skills.









9 comments:

  1. wow seriously those monochromatic thumbs are just a treat to look at. It's just gorgeous how you play with shapes. it almost feels like clay modeled and left in a rough stage giving it a very tangible feel. those environments surprised me alot as well for whatever reason. I suppose I've always seen you more as the character guy. you have a very nice sense of form and shape/mass. I'd say if anything I'd prefer doing low poly just to get that quality if that makes sense (if I would go into the field of 3d).

    thanks for the blog post, it really means quite something to me and came just at the right time!

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  2. great looking models
    whats the texture resolution ?

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  3. Thanks a lot, AJ! I get what you're saying about low poly models. I feel like the Zbrush stuff is akin to over-rendering. I like trying to achieve more with less. I was really rusty at modelling at this point, though, so I would like to have another go around to see if I've actually gotten any better.

    sglivich: 512x512 with most of the space given to the face as we have some in-game close-ups.

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  4. Low poly for the win! You still got it buddy.

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  5. Great stuff! It's amazing that you can draw a stylish characters as from fantasy to post apocalyptic solders.

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  6. wow... awesome stuff! What program do you use for low poly models?

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    1. Normally Maya, but these were built with 3DS Max.

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  7. how many tris is this model roughly without accessories?

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  8. How can I learn how to do this. I use blender. Your work is amazing

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