Found these while transferring old data to my new comp. These are the first iterations of the male and female Barbs. The male went through several iterations before they settled on the current in-game appearance. The last pic is the first pass on the female Barb's default state before they changed her face. I made her a biiiiiit too buff also, so on the 2nd pass I toned that down a bit. These pics are from 2006.
Showing posts with label Work work. Show all posts
Showing posts with label Work work. Show all posts
Tuesday, October 23, 2012
Tuesday, October 2, 2012
Curse of the Everliving
A few months ago I got to do a bit of work for Games Workshop on a Warhammer Fantasy audiobook about Gotrek & Felix! I hope I get to do more. I could happily paint Space Marines and Chaos Knights all day. I think I still get too saturated though. Need to dial that back.
Monday, September 10, 2012
Diablo 3 Barbarian talking head!
Those of you with keen memories will remember that D3 briefly experimented with having 3d character portraits during dialogs à la SC2. The Barb and Deckard Cain were the only test subjects. Paul David made Deckard, while I made the Barb. There's a bit of Randy Couture and Bruce Willis DNA in there...
Tuesday, July 24, 2012

Secret Ponchos
Secret Ponchos has been announced! This is the game I've contributed art to for the last few years for my friend Yousuf Mapara's little startup in Vancouver, B.C., Switchblade Monkeys. Jose Lopez and Daryl Mandryk are also big contributors. Keep an eye out for further SP posts and a cool trailer.
Tuesday, July 3, 2012
Sneak Peak
This is a teaser image from a super cool Indie game I've been contributing art to for the last few years. A buddy of mine has been designing this game up in Vancouver with a ragtag group of scrappy ninja fighters and will be unveiling it this month sometime around the San Diego Comic Con. More to come!
Tuesday, June 19, 2012
Imagine FX process tutorial
So this is my first stab at a tutorial. Heroic Guy. Nothing like taking a moment to look at your work critically and realize it's all bunk. Also, it's getting weird that all I paint are naked barbarians in the snow. Next one will be different! Tut should be up sometime next month, but here is the link:
Friday, June 8, 2012
Wednesday, May 30, 2012
Stuff from the Diablo 3 Art Book
Barbarian vs Ranger PVP
This is the first scene I ever painted, as in, not just a dude standing there with a foggy background. There are so many things in here I see that need repainting/correcting but I'll resist. Those of you with the collectors Edition would have seen it in the hero section of the Art Book. That's the thing about Blizzard; stuff you work on is kept in a secret vault for around 5 years give or take, and then BAM! Funsplosion happens all up in your face.
Also, here are a few older Barb concepts I never got around to posting. These have been floating around the internets for awhile.
And finally the models I made for the 2nd round of D3 Goatmen. This
was when we were still in our gritty phase before the rainbows and shit
hit the public fan. Ahh, good times.
This is the first scene I ever painted, as in, not just a dude standing there with a foggy background. There are so many things in here I see that need repainting/correcting but I'll resist. Those of you with the collectors Edition would have seen it in the hero section of the Art Book. That's the thing about Blizzard; stuff you work on is kept in a secret vault for around 5 years give or take, and then BAM! Funsplosion happens all up in your face.
Also, here are a few older Barb concepts I never got around to posting. These have been floating around the internets for awhile.
Friday, March 23, 2012
Shoot Many Robots!

I did some art for Demiurge who have recently released their first original title - Shoot Many Robots! You play as a small business owner trying to navigate the ever changing entrepreneurial waters of a volatile seaside metropolis all the while raising your family of three boys as a single father! Pick it up and have some 4 player, loot-dropping, co-op fun!
Here are some paintings I did for SMR's various screens and marketing art.







Thursday, March 15, 2012
DIABLO III on May 15th!

It's about time.
Buy it! Play the Barb! I can't believe I started on D3 in 2003...a few hiccups later and voila! Possibly the most anticipated game in history. Congrats to everyone involved. :) You know I'll be Barbing it up in this place.
In celebration of hell freezing over, here's an old piece that I'm touching up just for fun. 2 more months...

Wednesday, March 7, 2012
Nightworld characters
Nightworld environments
Last year I spent some time making art for this little iOS title. It came and went, but I thought it could have been cool if given more time. I love top-down/isometric, stealth/tactics gameplay. I had a couple months to bang out all the concepts for character, environment, and weapons, and models for the characters and weapons. Not very polished, although I'm happy with the amount of work done in the time. This is also marks my first time being an environment concept artist! I definitely need more environment practice.













Friday, September 30, 2011
Saturday, March 5, 2011
More from Blizzcon 2010
Here are a few early concepts for the Ranger which eventually lead to the Demonhunter class in D3. I can't wait to play this class the way it finally turned out. In my opinion it's the closest thing to a Gothic-fantasy styled character in the current Diablo hero lineup.
These all range from 3-7 years ago. In order, newest at top:





These all range from 3-7 years ago. In order, newest at top:






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