...or something like that.
What initially started off as a knight, eventually turned into sort of companion piece for the Conan art I did early last year. Next up? The Queen of the Black Coast, Belit!
Red Scourge appears in:
How to Draw and Paint Fantasy Combat
by Matt Stawicki
publishing in North America in March 2014 by Barron's Educational
Showing posts with label personal work. Show all posts
Showing posts with label personal work. Show all posts
Monday, August 19, 2013
Monday, November 26, 2012
Friday, November 16, 2012
PRIME
3DTotal is releasing a new art book called PRIME featuring a bunch of art from some really awesome artists...and me! Have a peek:
http://shop.3dtotal.com/books/ 3dtotalpublishing/prime- definitive-digital-art- collection.html#t1
http://shop.3dtotal.com/books/
Tuesday, July 3, 2012
Homage?
While perusing through CG Hub today...Imitation is the sincerest form of flattery, right? I think it's kind of neat actually to think that someone was inspired by my stuff like this. I really like the improved color palette and composition Xiaosa chose, but at least change the obvious design elements and maybe shoot me some credit. I made the Ranger concept art for Diablo 3 in 2005.
Xiaosa's CG Hub
I actually began updating it back in 2009, but put it aside and haven't done anything with it since.
Xiaosa's CG Hub
Friday, March 9, 2012
Spectrum 19

HOLY SCHMOWOW! I'm nominated for an award in the Comics category for my Conan art in Spectrum 19...
http://www.sfsignal.com/archives/2012/03/finalists-spectrum-fantastic-art-award/
It's really cool to be listed amongst these names, and even if I don't get Silver or Gold at least I'm in the book, and that's all I was really hoping for in the first place.
Wish me luck!
Sunday, January 29, 2012
Conan the Destroyer
Thursday, March 31, 2011
Monday, March 14, 2011
Tuesday, December 21, 2010
Portrait time
Monday, July 19, 2010
Saturday, June 26, 2010
Tuesday, June 22, 2010
Vulcan Raven color rough
I've always wanted to paint a series of portraits of my favorite
cartoon/comicbook/ and videogame characters, so here's the first! Vulcan Raven from Metal Gear Solid. Just a sketch for now, but I'll post WIP's as I move along.
The figure in the middle was me drawing poorly. My linework has suffered over the years and it doesn't get any worse than getting used to a cintiq then having your computer break and being forced to resort to the old Wacom tablet/laptop combo you used to use years ago. Anyway, I tried to make the initial pose more dynamic with the recomposing of the figure on the right.
The figure in the middle was me drawing poorly. My linework has suffered over the years and it doesn't get any worse than getting used to a cintiq then having your computer break and being forced to resort to the old Wacom tablet/laptop combo you used to use years ago. Anyway, I tried to make the initial pose more dynamic with the recomposing of the figure on the right.
Sunday, May 31, 2009
Zbrush modelling!
Here are my first attempts at Zbrush sculpting. I'm a bit late getting on this bandwagon but better late than never? For those of you who don't know what Zbrush is, it's a cool program for high resolution 3d sculpting. I barely have a grasp of the tools or the potential of the thing. Basically I click things and grunt till the little gray mesh starts to resemble...men. Apparently I like sculpting men.
The first few shots are the initial result of this ham-fisted method of approach. The next three are a refinement of that same model hence the identical ears and hair. The ears are wonky looking because I don't know what the hell I'm doing.

The first few shots are the initial result of this ham-fisted method of approach. The next three are a refinement of that same model hence the identical ears and hair. The ears are wonky looking because I don't know what the hell I'm doing.

Saturday, May 30, 2009
yay!
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